mercredi 26 octobre 2016

Gold Powder



Particles simulated with Houdini, rendered with Arnold, compositing with Nuke
Done with Romain Garcia (Modelling, Fur, Shading, Lighting)

vendredi 21 octobre 2016

Sirocco's Characters



 Character from my graduation short "Sirocco" done with 
Avril Hug, Thomas Lopez-Massy, Romain Garcia, and Lauren Madec
Yeti - Qualoth - Maya - Arnold - Nuke
Hair - Cloth - part of the Shading - Lighting - Rendering - Compositing

Work In Progress

lundi 26 septembre 2016

Champagne


 Personal project
Houdini / Maya / Arnold / Nuke
Bubbles : attribute and CHOP based emission, POP solver
Droplets : attribute-based drop attraction, POP solver (drop and trail), VDB
FX - Shading - Lighting - Rendering - Compositing

Alien



Dual project with Romain Garcia
Yeti - Zbrush - Arnold - Maya - Nuke
Shading - Fur - Lighting - Rendering - Compositing

mercredi 11 novembre 2015

Be a Saver Make a Change

Team project with Romain Garcia
Lighting, Shading & Rendering, Vray 3DsMax, 
Compositing Nuke, Cloth Marvelous Designer

dimanche 16 août 2015

Pistellu


Team project with Jerôme Battistelli and Romain Garcia. 
Shading, Lighting Rendering Maya with Arnold,
Compositing Nuke, Fur Yeti

dimanche 27 avril 2014

Compositing sc5

Rendu recomposé sans compositing
 
Rendus composité
Compositing After Effects
Rendering 3DsMax Vray 3.0

samedi 26 avril 2014

Compositing sc4

Rendu recomposé sans compositing
   
Rendus composités
Compositing After Effects
Rendering 3DsMax Vray 3.0

mercredi 16 avril 2014

Compositing sc1

 Rendu recomposé sans compositing
Rendus composités
Compositing After Effects
Rendering 3ds Max Vray3.0 

samedi 1 mars 2014

Mafieux Rendus


Modelling 3DsMax / Zbrush
Cloth simulation Marvelous Designer 3
Render with 3Dsmax Vray